Week 4 2024 · September 29, 2024
Commanders at Cardinals, Week 4 2024: who deserved to win?
The Commanders beat the Cardinals 42–14, and it was no fluke: replayed with the way both teams actually played, the Commanders win 9 of 10.
An off day for the Cardinals: their offense and defense both played far below their usual level. In a fresh game against the Commanders they would win 52% of the time; with this day’s form, 6%. The numbers
Before kickoff the Cardinals were 60% favorites.
Final
| 42 | |
| 14 |
Replay with same day's form
Luck index +6 Commanders about even · −6 Cardinals
Each team’s own plays from this game, resampled into new drives 4,000 times: with the way both teams actually played, how often does this performance win? How the replay works
Ten replays. Commanders win 9, Cardinals win 1.
- 1 WAS 34 ARI 3
- 2 WAS 24 ARI 0
- 3 WAS 37 ARI 17
- 4 WAS 23 ARI 6
- 5 WAS 38 ARI 24
- 6 WAS 24 ARI 13
- 7 WAS 30 ARI 21
- 8 WAS 23 ARI 17
- 9 WAS 26 ARI 23
- 10 WAS 14 ARI 20
Three other ways to ask
Each answers a different question, so none of them replaces the replay above.
Before kickoff
The closing betting line, turned into a probability. What everyone knew before the game.
Same teams, fresh game
The line plus what this game showed, weighted by how much one game can tell. It stays close to the line because one game says little.
Only coin-flips re-rolled
Every kick, fumble bounce, drop, conversion and judgment call redrawn; everything else fixed. The narrowest view of luck.
An off day for the Cardinals
Their offense and defense both played far below their usual level. In a fresh game against the Commanders they would win 52% of the time; with this day’s form, 6%.
Same teams, fresh game
Replay with same day's form
46 points apart for the Cardinals: the gap is how differently this game went from what the two teams usually are.
| Unit | This game | Usual level | Better or worse than usual |
|---|---|---|---|
| Commanders offenseEPA per play gained | +0.47 | +0.10 | better by 0.37 |
| Commanders defenseEPA per play allowed | −0.21 | +0.15 | better by 0.36 |
| Cardinals offenseEPA per play gained | −0.21 | +0.06 | worse by 0.27 |
| Cardinals defenseEPA per play allowed | +0.47 | +0.13 | worse by 0.34 |
EPA (expected points added) per play on competitive snaps, turnovers left out because they are valued as luck. Usual level: the team’s earlier games this season plus half of last season, pulled toward the league average. One team’s defense and the other team’s offense are the same snaps, so one game can’t fully say whose day it was; it shows how far this one was from both teams’ norms.
How 4,000 replays ended
Commanders win 94% of them, Cardinals 6%, counting the 1% still level after regulation as half each. The line is what actually happened: Commanders by 28.
Show as a table
| Final margin in the replays | Share of replays |
|---|---|
| Commanders by 17+ | 56.4% |
| Commanders by 9–16 | 22.9% |
| Commanders by 1–8 | 14.6% |
| Level after regulation | 0.5% |
| Cardinals by 1–8 | 4.0% |
| Cardinals by 9–16 | 1.3% |
| Cardinals by 17+ | 0.3% |
Where the luck was
What the luck was worth
Every lucky and unlucky play, weighted by the moment it happened: its swing in win probability, added up by kind. A missed kick in a decided game counts for nothing; the same kick at the end of a tie game can be most of a win.
The kicks
How likely each kicker was to make that kick (his own record, the distance and the weather), and what happened.
- A. Seibert, 45 yds made · 77% expected
- A. Seibert, 38 yds made · 91% expected
Penalties: Commanders 5 for 49 yards, Cardinals 4 for 82 yards
Every accepted flag, in order, and what it did to the helped team’s chance of winning at that moment, including any play it wiped out (points on the scoreboard in grey). A flag in a decided game is worth nothing; one at the turn of a close game can be worth most of a win. Judgment calls count toward luck, pre-snap fouls mostly don’t. How calls are valued
| When | Flag | Win probability for |
|---|---|---|
| Q3 14:04 | Defensive Pass Interference on the Cardinals (Sean Murphy-Bunting), 47 yards | +5% WAS +2.8 pts |
| Q3 13:52 | Offensive Holding on the Cardinals (Zach Pascal), 10 yards | +2% WAS +0.8 pts |
| Q3 13:33 | Offensive Holding on the Cardinals, 10 yards, wiping out the play | +3% WAS +2.0 pts |
| Q3 11:19 | Illegal Formation on the Commanders, 4 yards · pre-snap | +1% ARI +0.8 pts |
| Q4 13:32 | Taunting on the Commanders (Olamide Zaccheaus), 15 yards | +1% ARI +1.6 pts |
| Q4 11:39 | Offensive Holding on the Commanders, 10 yards | 0% ARI +1.4 pts |
| Q4 9:21 | Offensive Too Many Men on Field on the Commanders, 5 yards · pre-snap | 0% ARI +0.6 pts |
| Q4 7:02 | Unnecessary Roughness on the Cardinals, 15 yards | 0% WAS +1.8 pts |
| Q4 4:33 | Unsportsmanlike Conduct on the Commanders (Jeremy McNichols), 15 yards | 0% ARI +1.3 pts |
Commanders penalties, every game · Cardinals penalties, every game · All teams, 2024
When it happened
Cardinals’ chance of winning
As low as 0% and as high as 71%. Numbers mark the biggest luck moments, listed below.
| # | When | What happened | Win probability for | Next drive |
|---|---|---|---|---|
| 1 | Q1 15:00 | The Cardinals fumbled and recovered it themselvesFumble bounces · loose balls are close to 50/50 | +6% ARI | ARI: Touchdown |
| 2 | Q1 10:26 | The Cardinals were stopped on 3rd & 13rd & 4th downs · 67% expected | +5% WAS | ARI: Touchdown |
| 3 | Q1 9:57 | The Cardinals converted 4th & 13rd & 4th downs · 66% expected | +6% ARI | ARI: Touchdown |
| 4 | Q1 8:40 | The Commanders converted 3rd & 43rd & 4th downs · 46% expected | +5% WAS | WAS: Touchdown |
| 5 | Q1 6:49 | The Commanders converted 3rd & 23rd & 4th downs · 61% expected | +7% WAS | WAS: Touchdown |
| 6 | Q1 3:35 | M. Harrison dropped a catchable passDrops · 1 drops on 15 catchable balls before this | +5% WAS | ARI: Punt |
| 7 | Q2 0:34 | The Cardinals were stopped on 4th & 13rd & 4th downs · 73% expected | +6% WAS | ARI: Punt |
| 8 | Q3 14:04 | Defensive Pass Interference on the Cardinals (Sean Murphy-Bunting), 47 yardsJudgment calls · 24 flags in 4377 snaps before, position avg 1 per 215 | +5% WAS | WAS: Touchdown |
Missing players
Key players (usually on the field for half the snaps or more) who missed this game or part of it, valued by position and quality. The same players are missing in every replay, so this counts as luck in points only.
- Trey McBride (ARI TE), out · 1.0 pts
- Justin Jones (ARI DT), out (IR) · 0.3 pts
- Clelin Ferrell (WAS DE), out · 0.4 pts
Adjust the assumptions
Disagree with how much of a fumble bounce or a pass interference call is luck? Change it and the coin-flip replay reruns in your browser.
Only coin-flips re-rolled
Commanders 99% · Cardinals 1%
- Final margin
- Commanders by 28
- Luck in points
- 12.1 for the Commanders
- Luck-adjusted margin
- Commanders by 15.9
- Replay with same day's form
- Commanders 94% · Cardinals 6% unchanged: why
About these numbers
Play-by-play and win probability from nflfastR via nflverse; kicks valued against each kicker’s own record; drops and interception-worthy throws from FTN charting; injuries from snap counts and injury reports.
Methodology and validation · All Week 4 2024 games ·
Commanders ·
Cardinals
More from Week 4 2024
- Cowboys at Giants DAL 20–15 · replay 91% for the winner
- Bengals at Panthers CIN 34–24 · replay 78% for the winner
- Broncos at Jets DEN 10–9 · replay 52% for the winner
- Jaguars at Texans HOU 24–20 · replay 76% for the winner
- Rams at Bears CHI 24–18 · replay 28% for the winner
- Vikings at Packers MIN 31–29 · replay 72% for the winner
- Saints at Falcons ATL 26–24 · replay 30% for the winner
- Eagles at Buccaneers TB 33–16 · replay 85% for the winner
- Steelers at Colts IND 27–24 · replay 66% for the winner
- Patriots at 49ers SF 30–13 · replay 99% for the winner
- Browns at Raiders LV 20–16 · replay 65% for the winner
- Chiefs at Chargers KC 17–10 · replay 96% for the winner
- Bills at Ravens BAL 35–10 · replay 93% for the winner
- Titans at Dolphins TEN 31–12 · replay 48% for the winner
- Seahawks at Lions DET 42–29 · replay 79% for the winner